Keith McKnight

Software Engineer and Manager

I’m a software engineering leader with a passion for developing sensible systems with healthy bones and building products that delight.

My background is as a frontend-focused engineer with full-stack comfort and a knack for bridging design and engineering. I’m strong in technical leadership, building maintainable systems, and rolling up sleeves to make sure a feature ships.

As a manager, I aim to be transparent and tuned in to whatever motivates, frustrates, and/or energizes my team. I just want everybody to have a good time while accomplishing things.


Technologies and Tools


Work Experience

Suno

Engineering, Web

September 2024 to present

Suno is a platform for music creation. In addition to being a tool for creating music using generative AI, it is also a social platform for discovering and engaging with music creators.

I joined as an early member of the engineering team with a focus on frontend web. As the team has grown I have been the tech lead for the Content feature pod and most recently the engineering manager of the newly-formed Frontend Core pod.

Tinder

Engineering Manager II, UI Platform

March 2022 to September 2024

Tinder is a well-known dating app with iOS, Android, and Web apps.

I led the cross-platform engineering team responsible for the systems and workflows that enabled consistent UI across iOS, Android, and Web at Tinder. We were the engineering arm of Tinder’s Obsidian design system.

Staff Software Engineer, Web Platform

August 2017 to March 2022

I joined as the team was preparing for the global launch of the Tinder Progressive Web App, rapidly implementing features to reach parity with the native mobile apps.

Splash

Senior Software Engineer

August 2016 to August 2017

Splash provides the tools to build beautiful event pages, collect information about guests and customers, and manage and analyze that data.

Tumblr

Staff Engineer

April 2015 to August 2015

Tumblr was the best microblogging platform that there ever was.

Tumblr has a codebase forged over years of product innovation. As the Web Client Staff Engineer, it was my job to make sure that things in the frontend world didn’t get too hairy. I helped keep our developers on the same page and happy and was the advocate for the user’s browser in architecture reviews.

Product Engineer

October 2012 to April 2015

Moda Operandi

Frontend Developer

February 2012 to October 2012

Moda Operandi is a luxury online fashion site that facilitated ordering directly from designers.

Heavy, Inc.

Developer

July 2010 to January 2012

Heavy was a media entertainment site targeted toward a young male demographic that gradually focused more on sports and news.

Splintertek, LLC

Simulation Developer

January 2009 to August 2010

I worked for a few different subcontractors at Lockheed Martin, but Splintertek was the last one before I moved to New York. I worked on a few non-Lockheed Flash e-learning simulations there.

Lockheed Martin

Programmer Analyst (subcontractor)

August 2008 to August 2010

In my first job out of college, I worked on the TSA version of the game Myst. This “Courseware” was a hybrid of Flash and JavaScript, used for web-based training for employees of several government agencies.


Other Points of Interest

Open Source Contributions

I always appreciate seeing other developers who graciously share their solutions on the internet through npm and GitHub. I contribute to these projects when I can, especially when I come across a utility that doesn’t seem to exist or a feature that is missing or broken.

Take a look at my Github page to see some of the things I’ve worked on.

Hipster City Cycle

Once upon a time, I worked with a few folks I knew from college on an iPhone game about a bicycle-riding hipster cruising the streets of Philadelphia, PA trying to blow through his trust fund by throwing parties–a quaint and dated concept now, but really cool at the time. Aren’t we due for an “indie sleaze” revival, or something?

I helped design many of the levels and gameplay elements and drew all the artwork myself in a pixelated Maniac Mansion-inspired style.


Education

University of Pennsylvania

BSE in Digital Media Design


Contacting Me

If you’d like to contact me in some professional capacity, please send an email or a LinkedIn message.

https://mcknig.ht

keith@mcknig.ht